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Școala Altfel in Timișoara: interactive games combining movement and learning

A guide to a Școala Altfel activity in Timișoara, with suggested interactive games involving vocabulary, numbers, memory and geometry on the ANIMUS LED floor.

For Școala Altfel in Timișoara, ANIMUS Arena offers an indoor activity where pupils move and work together on an interactive LED floor. Visits are organised for classes of at least 15 pupils, aged 7 and over, in consecutive groups of up to 8 participants.

During a school visit, an ANIMUS instructor explains the rules and coordinates each group. Pupils take part in games suggested for school activities, built around letters, numbers, visual memory, geometric shapes, attention and teamwork.

At a glance

  • Location: VOX Technology Park, Building B, 1st floor, Timișoara; the activity takes place entirely indoors.
  • Minimum age: 7.
  • Price at the time of publication: 40 RON/pupil; one accompanying adult has free admission.
  • Minimum group size: 15 pupils.
  • Format: up to 8 pupils at a time, in consecutive groups; each group has 40 minutes in the arena plus a briefing.
  • Booking: requests must be sent at least 5 working days in advance and are confirmed manually.
  • Morning bookings: school groups can request the 09:00–14:00 time slot via WhatsApp on 0774 205 846; confirmation is manual, subject to availability, and the time slot is not automatically guaranteed.
  • Payment: by invoice and bank transfer, in accordance with the published terms for school groups.

Up-to-date commercial and operational details are available on the page for school groups in Timișoara.

Why floor area alone does not tell you the quality of an activity

A larger floor area or more participants at the same time describes a venue's capacity, but does not, on its own, explain what each pupil does. For a Școala Altfel activity, what matters is whether participants are given clear roles, understand the aim of the game and have opportunities to make decisions, move and work together.

Game selection and guidance are just as important. The ANIMUS instructor explains the rules, coordinates entry and exit, and oversees each group's session so that the format remains clear to everyone.

How a class takes part at ANIMUS Arena

All pupils take part, in consecutive groups of up to 8. Each group receives the necessary briefing, then spends 40 minutes in the arena. The total length of the visit depends on the number of pupils and groups needed, and the schedule is agreed with the school when the booking is manually confirmed.

ANIMUS Arena is an indoor interactive gaming space in Timișoara, where the LED floor and wall-mounted buttons can become active elements of the challenge. During a school visit, pupils follow visual instructions, move around the arena and work together within the rules of the chosen game.

Suggested games for school activities

Alphabet Spelling, Small to Large and Memory Game are suggested games for school activities. They offer approaches to play suited to this format and are not presented as lessons or assessment tools. Small to Large is part of chapter 1, and games can be chosen freely; the public catalogue is available on the Games page.

Alphabet Spelling

Alphabet Spelling involves forming words using the floor and wall-mounted buttons. The game can provide practice in letter recognition, letter order, vocabulary, attention and teamwork between pupils.

Small to Large

Small to Large involves arranging digits in ascending order using the floor and wall-mounted buttons. The game can provide practice in number recognition, comparison, ordering, attention and team coordination.

Memory Game

Memory Game involves using the floor to observe and reproduce geometric shapes. The game can provide practice in visual memory, shape recognition, spatial awareness and cooperation.

Why wall-mounted buttons are used too

The wall-mounted buttons add another way to act alongside steps taken on the floor. Pupils need to observe the information, decide where the correct answer is and coordinate their movement between the game's elements.

Combining the floor with buttons allows simple roles to be shared within the team: one pupil can observe, another can communicate the order, and another participant can carry out the action. The roles depend on the game and the rules explained by the instructor.

Movement and learning through play

In this context, learning through play means using familiar concepts — letters, digits, order, shapes and positions — in an activity that calls for movement and teamwork. The games do not replace the school curriculum and do not measure academic performance.

The value of the activity comes from active participation: pupils are given an easy-to-follow goal and need to communicate and respond to what appears in the playing space. The result is a group experience, not a formal lesson.

What a teacher should check before booking

  • Pupils' ages: participants must be at least 7 years old.
  • Class size: the package starts at a minimum of 15 pupils, divided into consecutive groups of up to 8.
  • Time available: each group has 40 minutes in the arena plus a briefing.
  • Accompanying adults: one accompanying adult has free admission.
  • Notice period: requests must be sent at least 5 working days in advance and are confirmed manually.
  • Payment documents: payment can be made by invoice and bank transfer.
  • Address: VOX Technology Park, Building B, 1st floor, Timișoara.

For the address, access details and official communication channels, see the Contact page. For current prices and the terms of other packages, see the Prices page.

The ANIMUS package for school groups

At the time this article was published, the package costs 40 RON/pupil and is intended for groups of at least 15 pupils, with a minimum age of 7. All pupils take part, in consecutive groups of up to 8, and each group has 40 minutes in the arena plus a briefing, coordinated by an ANIMUS instructor.

One accompanying adult has free admission. Requests must be sent at least 5 working days in advance and are confirmed manually. The activity takes place entirely indoors at VOX Technology Park, Building B, 1st floor, and payment can be made by invoice and bank transfer in accordance with the school groups page.

Choose a class activity for participation, not just floor area

For Școala Altfel, teachers can assess an activity by what pupils will actually do: how the groups are organised, who explains the rules, how long participation lasts and what kinds of attention, communication and teamwork the games require.

The dedicated school groups page remains the source for current commercial and operational terms and for submitting a quote request.

Request a quote for your class

Frequently asked questions

What Școala Altfel activity is available in Timișoara?

ANIMUS Arena offers an indoor Școala Altfel activity in Timișoara on an interactive LED floor. Pupils take part in consecutive groups, coordinated by an ANIMUS instructor, in games combining movement, attention and teamwork.

Can the whole class take part at ANIMUS Arena?

Yes. All pupils take part, in consecutive groups of up to 8. The schedule for the groups is agreed with the school when the request is manually confirmed.

How many pupils play at the same time?

Up to 8 pupils play at the same time at ANIMUS Arena. The school groups package starts at a minimum of 15 pupils, and the class is divided into enough consecutive groups for everyone to take part.

Which games are suggested for school groups?

The suggested games for school activities are Alphabet Spelling, for forming words, Small to Large, for arranging digits in ascending order, and Memory Game, for observing and reproducing geometric shapes. These activities use the LED floor and, where applicable, the wall-mounted buttons.

Are the games school lessons?

No. The games suggested for school activities are not lessons or assessment tools. They use letters, digits, shapes, memory and spatial awareness in a group experience based on movement and teamwork.

Is it suitable for nursery school children?

No. The minimum age for taking part in the ANIMUS Arena activity is 7, so the package is not intended for nursery school groups.

How much does it cost and how do you book?

At the time of publication, the package costs 40 RON/pupil, for a minimum of 15 pupils. Requests must be sent at least 5 working days in advance and are confirmed manually. School groups can also request the 09:00–14:00 time slot via WhatsApp on 0774 205 846, subject to availability; the time slot is not automatically guaranteed. One accompanying adult has free admission, and payment can be made by invoice and bank transfer in accordance with the school groups page.

Where is ANIMUS Arena?

ANIMUS Arena is at VOX Technology Park, Building B, 1st floor, Timișoara. The school groups activity takes place entirely indoors.

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Calea Torontalului 69, VOX Technology Park, Building B, 1st floor, 300668 Timișoara, Timiș County, Romania.

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